
If you think that would appeal to you, give this game a shot.
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If you are not trying to pay full attention to, at the very least, the interactions with the computer (most of the documents are unnecessary but some of them are quite funny or interesting), you will not really enjoy the game enough to really stick with it. The place the game falters is that heavy-handed philosophical conversations do not appeal to everyone. Even the voice acting, which only employs the talent of two actors, is quite good. There are some places in the game that I stopped to admire because I thought they were particularly beautiful. The environments are a bit sparse, but that’s by design. Not as great as some of the higher budget AAA games out there, but surprisingly good. I do not suspect anyone who is a fan of Portal will not be a fan of the gameplay. It trades the trademark humor of the franchise for heavy-handed philosophy about perception, artificial intelligence and, of course, what it really means to be human. It trades the gun for several tools (each more confusing than the last) which you unlock as you systematically complete more and more puzzle rooms. Here’s the thing: it’s not Portal meets the Stanley Parable - it’s a reimagining of Portal. I waited for a good sale and eventually bought it, but was so unsure of the concept that I decided not to grab the DLC (a decision I now regret). I waited for a good sale and Someone sold me the idea of the Talos Principle by telling me it was Portal meets the Stanley Parable. Someone sold me the idea of the Talos Principle by telling me it was Portal meets the Stanley Parable. IN THE BEGINNING WERE THE WORDS, AND THE WORDS MADE THE WORLD. YOU CANNOT GO FORWARD IN AN ABSENCE OF SPACE.




